Thread: ignore list
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Old 07-01-10, 12:56 PM   #9
JoeCorrado
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Join Date: Apr 2005
Location: Illinois
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Quote:
Originally Posted by I'm goin' down View Post
Ducimus, thanks.

Hey, about TMO2.0 and surface attacks. At 2,000 + yds., I have been shot at by two merchants on pitch black nights. Playing TMO is like trying to tip toe through a room full of cocked mouse traps, which if you saw Mousehunt, did not turn out so well for the idiot brothers who painted themselves into a corner once they were set.

TMO2.0-the goal is simple: Return alive.
Not very realistic really. Did you forget to douse the smoking light?

I am a big fan of TMO, but I do not run it out of the box. I tweak it here and there to better suit my personal likes and dislikes.

I will admit though, that the machine gun damage from the freighters that once irritated me no end has not been such a problem of late. I installed Webster's better deck guns mod over TMO and stay back at least 1,100 yards from the merchants while surfaced.

I also tweaked the probabilities for air strikes in the Airstrike.cfg file - also dropped size of airfields by one for all air fields. This helped me a lot- they still have their x-ray vision... but now there are far fewer of them to contend with.

You can certainly adjust anything that you don't personally feel is realistic after all. Baby steps to adjust it to what suits you while still not losing the feeling that you need to use caution while playing in TMO. That's about half the fun after all. The other half is blowing stuff up!

Just flavor to taste... works for me.
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