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Old 06-30-10, 06:02 PM   #19
TheBeast
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Join Date: Jan 2010
Location: Lynnwood, WA
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Quote:
Originally Posted by SteelViking View Post
If it was just a texture alpha channel, I would say that orientation would not make a difference at all. But, I think you may be on to something with the orientation, as that would point to the GR2 files I believe.

I bet that the texture for the clock hands(where ever they are) are low opacity images. The clocks that are working correctly have the shaders set for the low opacity, and the clocks that are not working are set up for full opacity. That would explain why you can still see a ghost of the hand there.
I agree, the problem most likely exists in the GR2 Model. I checked the GRS/SIM files for the room. Controls in question are:
Sonar Room: QR1_Needles_Minute1
Radar Room: QR1_Needles_Hour2

The hand are ghosted in GR2 and I have not been able to track down when the Textures are actually configured as yet.
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