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Old 06-28-10, 07:04 AM   #9
Pillar
Electrician's Mate
 
Join Date: Sep 2002
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Quote:
Quote:
Originally Posted by Pillar

The game mechanic doesn't make sense to me. Why would a torpedo at 2000 feet have a greater chance of detecting a target at 100 feet than a torpedo traveling at 50 feet? Even with no layer.


Actually it makes perfect sense to me. RA is trying to simulate multiple layers effect on sonar which DW lacks.
A bit silly if this is what they are trying to do. A torpedo that is simply a few dozen feet above the target will not fail to locate it while another torpedo thousands of feet deeper succeeds. The ocean acoustics you paraphrased are not nearly that black and white and are much more subtle. Conditions would be very unusual indeed for the total failure of torpedoes simply because they are physically above the emitter. Like, solid mercury with a steep temperature gradient or something.

Search depth must be simulating something else, otherwise the behaviour is inaccurate. Torpedoes indeed can dive after their targets after acquiring them from above.
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