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Old 06-25-10, 11:26 AM   #209
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by JC1959 View Post
Hello all,
Downloaded and installed this long awaited mod onto a clean install via JSGME and put the skin-pack 1 in there as well. During gameplay I can encounter single ships in all their different liveries but every time I come into contact with a convoy it is the stock SH3 one, ie the boring C2`s and C3`s etc.
The museum loads up and runs OK, and I can see all IABL`s ships in there.
I`ve tried juggling the files around, and at the moment I have manually copied the files from the Library,Roster and Sea folders that comprised the Mod (version 3.2 by the way), and stuck them in the corresponding folders in the data folder in the games main directory, but still no joy with the convoys, and throughout all this I have had no CTD`s (despite expecting the contrary). Any suggestions anyone?
The only other niggle I have at the moment is the amount of punishment these single ships can take as and when I meet them - Medium Merchants are taking multiple torpedo hits to sink them, if at all. One took four torpedoes and almost all my gun ammunition and it still would`nt go down! I gave it up as a bad job in the end and just carried on with the patrol...
So just out of interest have the damage and sinking properties been altered in the mod or are we talking about a minor bug here?
Anyway any help re getting varied convoys instead of the stock one would be appreciated, and to close I would like to pass on my regards and best wishes to IABL for what looks like a wonderful piece of work - can`t wait to see his ships in convoy. Congratulations.

JC
You are probably using sotck Sh3 or a mod that doesn't give the campaign many randomly - generated merchants. Try opening your campaign file's random layer with the mission editor, select the different convoy groups, and replace the C2's etc with the designation "Generic Cargo". It takes a long time to replace them, but it's worth it.

I find that in GWX 3.0 the ships tend to sink after about 2 torpedoes, and 1 if they are carrying explosives or oil. Try increasing the damage values in data\library\torpedo.zon using S3ditor (I highly recommend it - very easy to use even if you've never modded before). Setting the minimum effect to 250 and the max effect to 450/500 should result in faster sinkings.


Get S3ditor here:

http://www.subsim.com/radioroom/showthread.php?t=119571
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