Hi Anvart,
i was talking about the condition that sometimes happens when a ship is classed as sunk, but doesn't actually sink.
I think it's due to the ship being classed as sunk by destroying critical areas like the keel, engines, fuel or ammo bunkers, but the damage done is not enough to drag the boat under the water, so it sits on the surface.
In that instance the ship is re-rendered when you go out of visual range, and resumes the course the original ship was on.
Happens to me about every 2nd sinking with the Repulse.
I noticed that the GraphHitPointsAll file in the library folder, detects the condition of the hull of a uboat, and triggers actions and effects as a result of hull integrity states.
So i wondered if a similar routine could be made to flood ship zones on a timer delay, on condition that a ship is classed as sunk, but doesn't go down of it's own accord within say 20-30 mins.
I presume the interiors are zoned areas?
Can the interior be flooded even if it's not recieved any damage?
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