I'll try the 1000 meter rule and see how it goes.
Quote:
Originally Posted by Ducimus
You can limit the max range of the gun, or you can lower the AP value of the shell the gun is shooting. What you can't do, is ballistic damage degradation of a shell fired at range. The sim engine has no routine or method for handling that.
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What file would I need to look at to tweak the AP value for a weapon? And what would I need to change in particular?
Never tried it before, any help is appreciated.