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Old 06-21-10, 01:27 AM   #48
nohouan
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Join Date: Dec 2009
Location: Auray, France
Posts: 28
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Ok. So.
I still haven't found the cause, but I am making some sort of a list, with suppositions & platforms involved, wich is as follow :

-Vishnaya, CTD after multiple commands were issued (Raising, lowering masts, changes in speed & depth, etc). Plateform : Kilo Imp.
-CTD occured after counter-detection by a Victor III, DW original campaign, mission 3. Plateform : 688(i).
-Usually, no CTDing during missions if 3D interface is not accessed.
-Observation of CTD redundancy : Not crashing often when testing plateforms on a clean edited mission, but when a lot of plateforms are present. Guessing : maybe communications between plateforms is the cause (exchanges, behavior modifications, etc). Otherwise, more simply , possible memory buffer allocation for DW insufficient on my comp., but no clue as to how to enhance it.
-Usually, no CTDing during missions if 3D interface is not accessed (it does happen from time to time, but it's very rare).

I know it's not much, but reloading the game sometimes every 2 minutes can be annoying.
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away.
He just popped over the sound layer and is about to frag our ass.
-How do you figured that ?
Start reaching for the pile of Subsim stuff.
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