Quote:
Originally Posted by Molon Labe
Missions have to be designed around the detection ranges of the version of the game you're playing. If you play a mission not designed for your version, bad things like that will happen. That's not the modder's fault.
Edit: Which means I'll probably have to re-do and re-release all my missions...hoo boy... 
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You mean, make missions where the player just can't help but stumble onto a sub that been placed 2nm from its bow? Or do something to give the enemy AI subs away to the player?