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Sorry to say it, maillemaker, but this is not 100% realism for "real", with map contacts on, and taking this into consideration and the early stage of the war in which that mission took place, it's not bad, but it's really no big deal what you've done in that mission either.
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It's 100% realism according to the settings that GWX determine. I have everything off but the map contacts.
I'm tempted to turn that off, too, because it is getting the point where I can accurately fire torpedoes from the TDC screen, leading my auto-update target on the map appropriately and make the kill. Plus the auto-map gives you precise range and bearing info. It's getting a little arcade-like with the "god-view".
But I figure that in real life the captain would be calling down range and bearing information from the attack scope and someone would have been plotting that info anyway.
Then of course what I am doing is gaming the game. I haul in external torpedoes while chasing the convoy at flank speed - even while the deck gun is firing! Not to mention that the destroyer AI should not make them so easy to pick off. Also some have said that warships were routinely degaussed so I'm not sure how effective magnetic torps would be on them anyway. Also the convoys in real life would have scattered, or, having 20:1 odds in their favor, tried to run me down and ram me.
Nonetheless, this **** is hard. I have only taken out an entire convoy 2 or 3 times, including this one. It was one of my goals to do, now my other one is to make it through the war DiD.
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If you think about yourself as a SH III - GWX 3.0 100% realism player, you might consider joining our multiplayer group, called "Monsun Gruppe". We have a multiplayer campaign that is going on so, if you are interested, please consider this as an official invitation: http://monsungruppe.4umer.net/forum.htm
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Thanks, but between work, school, and family, I don't have the spare time to coordinate gameplay with other folks.
Steve