06-18-10, 04:09 PM
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#23
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Ace of the Deep 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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Quote:
Originally Posted by Nisgeis
You see, I can't vote in this poll, as I never played Silent Hunter 1, so I am not qualified to answer this most serious of polls. I have also not conducted code reviews of even those games of the series from SH2 - SH5, so I am unable to even comment on the number of bugs in each game. Also, on a purely quantive versus qualitive view, does more bugs equal less quality? I don't think it does - a light bulb simulation that has a light bulb and an on/off switch could have one bug, but that's different to a complicated game, where the more things that are modelled, the more bugs there could be.
Still, the average subsim user knows this and wouldn't be pulled into voting in a poll, for which they were not qualified to judge. I am heartened that in less than six hours, no less than 30 people have performed code reviews on all five of the series, which they owned and have managed to vote. But what does this poll of nothing more than number of bugs tell us? That SH5 is the most advanced of the series? SH2 didn't have a bugged dynamic campiagn after all... but is that because of good luck, good judgement, good testing, or omission? Is less bugs the new yardstick for advancement?
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As usual, very good points Nisgeis.
But apparently, after more than 100 days after the release, some folks still need to vent...
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