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Old 09-18-05, 10:38 AM   #72
stljeffbb1
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Join Date: Aug 2005
Location: Wisconsin USA
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Hi everyone....

Commander1980....I tried copying the NF_Boat_2 mast (catarg), renaming it 113_NBB_Revenge_crane.obj, then using the Sansal tool to insert it into the NBB_Revenge.dat file......nothing changed



Quoting Sansal from his post announcing this tool:

Quote:
Now i'm working in a problem with reinyection of .obj
I think this indicates maybe there is still a problem.....

So, I've begun trial and error hexediting to see what can be modified....using the Sansal list.txt option ("L"), I obtained the position of the NBB_Revenge_boat07 and looked at the data:



I noticed that before the ID (BF3E9C95970576BF), there are three pieces of data that, if I use my imagination, I could see as a 3D location representation (it starts with the highlighted portion and looks, before editing, like 04 0000 0064 0000 004A 0000 00...then the ID string begins)....I changed the "04" to "11"...the boat disappeared in the museum screen, but the game did not CTD....even though this might not sound like much, it is a beginning, as the change in the byte DID result in a change in game...



-Jeff

EDIT: I changed the "11" to "05" (it was originally "04"), and the boat was still missing, so perhaps this portion of the object does still not modify it.
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