Can anyone tell me if this is modeled in RA1.1 or if perhaps its a bug, or still maybe its my low end computer...
I was in a quick mission, ASW, area search, set on easy. I was tracking a oberon, the Nimitz, and a small fishing vessel. Been having a hard time firming up my contacts with TA, so occasionally I'll turn on "show truth" on nav map to see how I'm doing & then revert back to "hide truth".
The Oberon and the fishing boat were exactly where sonar said they should be. The Nimitz quit updating, and come to find out she stopped dead in the water (Ran to the end of her last way point I assume). From here it get odd.
I was thinking that there was another contact besides the 3 mentioned above, because sonar gave me a signal that there was. The narrow band display showed a weak contact, and the ambiguous contact as well for a TA contact. In the waterfall display it looked like it was a double contact, one in front of the other, because some of the frequency lines were dancing close together , (distinctly two lines). Yet when I did the cheat, "show truth" there were no contacts on either of the bearings...
I been studying up on layers, sound propagation, sound channels & such. So could this "ghost" sonar contact be part of some sound ambiguity that is modeled in DW RA 1.1?
Another odd thing was in another simular mission that I ran but in this one when I hit the Shift+Cntl+T, for "show/hide truth" the 2nd time I hit it the enemy sub just disappeared.
If these are know bugs or are modeled, I can live with it. But if these are oddities that are exclusive to me, I will do some things to try to fix.
Ive already tried a re-install from a fresh install patched to 1.04. Next Ill re-download the RA1.1 patch to make sure I dont have a corrupted file. And get a fresh copy of the 1.04 patch in just in case thats corrupt. If that doesn't work then I think I'll go & find an excluded piece of the world , so that no one can see a grown man cry