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Old 06-17-10, 03:56 PM   #37
Ducimus
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Glad to see your having fun I'm goin' down.

I thought it was well known that merchants in TMO went to the chuck norris school of gunnery.


They call him, sensei.

Quote:
Originally Posted by JoeCorrado View Post
I don't mind the concept of freighters being armed, but seriously- the effective range of a deck mounted machine gun was 850 yards... if you surface to engage, and remain beyond that range- you should have nothing to fear unless Duci has done something odd.

Maybe he will comment?
Sure. I wanted them dangerous, starting at around 2000 meters. Ranges don't scale very well to reality in game because you can pretty much decimate a ship at 4,000 meters with little effort. Hell, I've sunken ships at 6,000 meters or greater with a deck gun. (i can be persistant bastard)

Another issue is AA gunnery range as defined in the sim.cfg file. It is a universal figure that effects all guns in the game. To include your AA guns, and the AI's, It's the max range that they will open fire at (or try to) . Limit that and you limit alot for both you, and the AI.
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