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Old 06-16-10, 08:21 AM   #5
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
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Quote:
Originally Posted by h.sie View Post
Hi Magic, no this is not correct.

The probability that Q-Ship is armed is calculated as follows (see Readme.txt or first post):

Prob = 100% / ChooseFrom.

ChooseFrom=1 => Prob = 100%
ChooseFrom=2 => Prob = 50%
ChooseFrom=4 => Prob = 25%
ChooseFrom=10 => Prob = 10%
ChooseFrom=100 => Prob = 1%

h.sie
Quote:
Originally Posted by Wreford-Brown View Post
Magic,

You need
ChooseFrom=4 for 25%
ChooseFrom=3 for 33%
ChooseFrom=2 for 50%
You need to use whole numbers - ChooseFrom=2.5 won't work.

RandomizedEvents.cfg tells SH3 Commander how many sets of variables to choose from (a bit like rolling a dice).

In my randomised intro messages there are 82 messages and I use ChooseFrom=82 to tell it to select one of the 82 variables. RandomizedEvents.cfg rolls an 82 sided dice and comes up with a number (lets call it 12) then looks for the line beginning 12_ and applies the information in that line.

h.sie has just one variable in his mod, so by setting ChooseFrom=3 a three sided dice is rolled, but only if the dice shows 0 will his mod be enabled. If it shows 1 or 2 nothing is applied, therefore you get a 33% chance of his mod enabling.

BTW, the dice goes from 0 therefore a three sided dice is 0, 1, 2. An 82 sided dice is 0, 1, 2... 80, 81. It's the way the mod was written and JScones kindly taught me how SH3 Commander worked when I got confused!
Wow Guys, many, many thanks for the wonderful Declarations !

Now I understand the system.....

Best regards,
Magic
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