Quote:
Originally Posted by h.sie
Hi Magic,
If in the Campaign_RND.mis a ship Type=102 without Class is scripted, SH3 searches the Roster folder and the according nationality (British/American) for all ships available for the current time. Randomly, one of these ships is chosen and spawned. I think this mechanism can't be changed. The chance that the Q-Ship is spawned is about 5 - 10% depending on the total amount of type 102 ships aqvailable in the Roster/Nationality-Folder for the given time. If the Q-ship is spawned, the probability is 10% that it is armed and equipped with searchlights. This probabilty can be set to 100% by setting ChooseFrom=1 in the RandomisedEvents.cfg. Then the Q-ship is always armed.
For testing purposes I would create a single mission and dirctly script the Q-ship in it.
For my tests I created a whole testing campaign with a test convoy. if you like I can send it to you, but I cannot guarantee that it will work with LSH3.
h.sie
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Hi h.sie !
Many thanks for your explain !
Do I understand you correctly, I have, that the Q-ship is 100% armed, at this point setting a "1", see the red entry:
; ----------------------------------------------------------------
; Reactivates Q-Ships searchlights & waepons by a chance of 10%
; (by moving them back to their original positions).
[0:data\Sea\NLOV\NLOV.dat]
ChooseFrom=
1 <--------- here entry 1 for 100 % armed, is that right ?
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And yes, please send me the Test Campaign

! Many thanks in forward !
Best regards,
Magic