The default ranges from 400 (those are those convoys that go crazy when they reach a waypoint, you know the ones!) up to 800 on a few. But, I have recently read they tried to maintain 400 because when weather turned bad they could not keep in touch with longer distances. But with 400 making a mess I changed them all to 500 or 600, no set reason, just to vary.
It has worked out very well as I have a very tough time staying undetected and simply are set on by the escorts. You can go for a while if you play it very careful but after the first fish it is rare they do not start to move on you.
I have also put in that reduced tonnage mod because I was sinking ships at a rate of the 3 top aces combined and that with all these extra fixes to make it harder. I reduced his small tanker to 3500 tons though as he had upped that one.
Wish we had a few more models. I think I will add the Serg one from the armed merchant cruiser but reduce the tonnage to like 5,000 tons.
Maybe I will do a new RND so that is in most of the convoys as a merchant ship.
I am trying to have my scores reflect the best aces and not the better of the whole Kreigsmarine. :rotfl:
But, I have adjusted the cfg files so I get renown in the same amounts compared with before so there is no penalty to upgrade.
I was so pleased to only get 5 ships of 17,600 tons tonight, the worst tonnage I can remember in quite a while and I worked my butt off to get those.
Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
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