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Old 09-17-05, 07:25 PM   #11
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by Deathblow
Just as a final 2cent on the sound levels..... there is a saying in my line of work... "The enemy of good is better....." In this context, maybe making these combatants too undetectable will ruin the gameplay. I've been playing thru the SC converted campaigns and have found that after doing the first three missions all were impossible to complete, only thru dumb luck could someone stumble into the detection ranges, to complete objectives, otherwise mission failed.
Missions have to be designed around the detection ranges of the version of the game you're playing. If you play a mission not designed for your version, bad things like that will happen. That's not the modder's fault.

Edit: Which means I'll probably have to re-do and re-release all my missions...hoo boy...
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