Quote:
Originally Posted by peabody
I downloaded your sub and according to your upc file the tower changes. This idea won't work if the tower changes. That is the reason for the Unitparts file is to make the change in the tower. This is from your Subs.upc file. So for the idea to work the tower must remain the same. Sorry, I just assumed that on a sub like this the tower would stay the same.
[UserPlayerUnit 1.UnitPartSlot 1]
ID=InterceptorConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=InterceptorConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1942-12-31, InterceptorConningMs9
IDLinkUnitPartIntervalDefault2= 1943-01-01, NULL, InterceptorConningMs32
ExternalNodeName3D= Z01
I don't know what changes, but if it doesn't need to change then the idea will work.
Peabody
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Well the only thing that changes on the tower is the texture. I use the texture overrides in the unitpart.upc. However in order for the tower to have the same texture as the early or late war I needed two towers each with the correct texture. After some looking though I don't think that your idea is best for this sub just because the UVW mapping for the late war texture needed some heavy modifying so the camo would look right. However I would like to try it for the Seaquest sub that's next on my list. That sub doesn't really have a conning tower so there's no need for the unitparts.upc.