Thread: Oil Slicks
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Old 09-16-05, 10:26 PM   #33
Hunterbear
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Join Date: Apr 2005
Location: California, USA
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Hi guys,

Looks like you're on the right path so I hope more minds converge on this so we can come up with a solution.

I don't know if this is going to be any help, but I was looking through some other files with a hex editor to see if there were any references to the debris field.

I was looking through the SH3Collisions.act file (which I don't know if it can be modified or not without screwing up the game); down at address 0001A57C through the next 3 lines it references: Debris..Controller for object debris....SH3ZonesCtrl.
Then down at address 0001A7B8 it references: ObjectRemains...The visual effects when distroying the object........r...r...r...s...s...r..Object..The name of the object to remain instead.
You can also find stuff if you search for: SinkingEffects (0001BAB6) in that file too.

If you look at the lines in that area, it looks like some kind of sphere to define the area for this action to take place. Dunno?

Like I said, I don't know if it helps our cause or not but maybe it will give someone with more experience a better lead on how to manipulate the right file to achieve the effect we're seeking.

PS- I don't know if anyone has come across this or not before, I tried to search the forum but no hit, but I found a dolphin in the DLF.dat file that has DLF_comun.tga skin for the dolphin. I was trying to find out how to use this in-game; like having some dolphins ride the bow of my sub - eye candy stuff. Is it just one of those coulda woulda shoulda ideas the devs put in but never activated? I was just trying to find out how the seagulls were implemented and maybe a similar way could be devised to get this in-game for the dolphins, but I guess this requires a SDK.

Good luck on the endevour!



Happy hunting!

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