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Old 06-10-10, 11:22 AM   #8
Schroeder
Navy Seal
 
Join Date: Apr 2008
Location: Banana Republic of Germany
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Quote:
Originally Posted by Arclight View Post
But Doom and Quake weren't popular for their story. This whole "shooter with a story" thing is fairly recent. I don't think a good story forms the core or is critical for a shooter.
*Some Spoilers ahead*
Well it might not be essential but I simply don't like it if there are scenes that simply don't make sense (For example when you have to "rescue" the scientist in that village. You don't have to use any stealth. You can blow up things outside and kill the entire garrison and when you get into the building the NK officer is still interrogating the person as if the world around them wouldn't exist. Or right at the beginning when you have to shut down a jammer. It is enough to simply switch it off. Well, the next soldier coming by could just switch it on again...etc. ).

And last but not least it all became much to predictable (Especially during the dialogues. Did anyone not expect things to go wrong when the NKs opened the sealed doors? Did anyone not predict that the nuke would strengthen the aliens [hey, we've all seen Independence Day, haven't we?]). Those stereotypes were annoying as well. The scientist who warns them all but they won't listen because they are too power hungry. The military thick head who doesn't listen to reason etc. We have all seen all that before in a dozen other games and movies.
There were some other illogical things there as well.
If the game had stopped at the entrance of the caves I would have called Crysis a decent (tactical) shooter. But from the entrance of the cave onwards they blew it.
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