View Single Post
Old 06-09-10, 11:10 PM   #2944
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by kylania View Post
Mine jittered while at TC, but was centered.
it will jitter some even when not at TC, especially when at a course other than the cardinal directions. Without access to the C++ code this is the best I could do given what we have. Reason it jitters is due to rounding error when it gets position information. I could make the updating of it more frequent to try and lessen the jitter but then it will start having an impact on FPS and game quality - the game itself will start to jitter. So how I have it now is the best compromise

EDIT:
Actually I don't have center on sub or the bearing overlay updating on my new timer class .....whoa, that's why it's jittering worse at high TC levels...have to fix this

EDIT2:
I can make it not jitter but then you'd be locked to the center of the maps - I don't want to lock the sub at the center of the map, I want it and the bearing overlays to follow the sub anywhere on the map. Therefore we'll have to live with a little jitter (it'll be much better when they are being updated on my new timer class. I'll make that code change tomorrow)

Last edited by TheDarkWraith; 06-09-10 at 11:34 PM.
TheDarkWraith is offline   Reply With Quote