Quote:
Originally Posted by kylania
Mine jittered while at TC, but was centered.
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it will jitter some even when not at TC, especially when at a course other than the cardinal directions. Without access to the C++ code this is the best I could do given what we have. Reason it jitters is due to rounding error when it gets position information. I could make the updating of it more frequent to try and lessen the jitter but then it will start having an impact on FPS and game quality - the game itself will start to jitter. So how I have it now is the best compromise
EDIT:
Actually I don't have center on sub or the bearing overlay updating on my new timer class

.....whoa, that's why it's jittering worse at high TC levels...have to fix this
EDIT2:
I can make it not jitter but then you'd be locked to the center of the maps - I don't want to lock the sub at the center of the map, I want it and the bearing overlays to follow the sub anywhere on the map. Therefore we'll have to live with a little jitter (it'll be much better when they are being updated on my new timer class. I'll make that code change tomorrow)