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Old 09-16-05, 08:11 PM   #36
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by Jace11
Yup cloned me a destroyer.

Thanks for tool.

What about Text names inside the dat file, do they matter? Say I wanted to use a new texture.. Would I have to rename it inside the dat. There are many instances of NDE_Evarts inside the dat I am looking at, renaming these to NDE_Captain causes a crash. Probably don't fit correct. Need to look closely at insert/override.
Try running a search in the file for plain-text mentions of "tga". This should be easy using hexworkshop's search function. These will most likely be the tga's for the deck and hull of the 3d model. Make sure that the renamed tga for your new texture is the exact same length as the replaced one. For the NDE_Evarts.tga, you'd need a word that was exactly 10 letters/spaces long. I used this method to create some new textures for the "Renown" class battlecruiser I'm making. They work fine without interfering with the default King George skin or crashing the game.



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