Point and shoot is what is key here.
WWII you look at your target at close range, point and shoot, whatever weapon and watch the results.
Post WWII, you spend the entire time looking at sensor screen, fire at targets hundreds of miles away. Wait 20 mins for you missiles to get to the target you haven't seen and not watch the missiles terminal moments.
Nothing wrong with modern hardcore technical sims, but WWII is a lot easier for gamers as the technology was so much more basic and therefore easier to use with a fraction of the range. I don't want to use auto-crew if I can do it myself, I want to immerse myself.
This is why WWII has always been popular for games. Explosions big enough for anyone and easy to understand technology all conducted in visual range. Win, win, win.
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