View Single Post
Old 09-16-05, 09:22 AM   #289
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Well, in the spirit of going after definite issues/bugs as opposed to things that need more testing to evaluate properly, let's talk AEGIS.

Performance has improved only slightly. I believe you made two modifications: First, improving the ability of the ships to detect and attack the missiles; and second, salvoing two missiles at high priority (fast and close) targets.

The second is working, the first is not. Engagement range is the familiar 10 miles (To compare, AI FFG's are engaging at closer to 15). The missiles are supersonic by this point, so there is usually only time for one salvo; the 2nd salvo can be fired but does not get down in time.

The AI SAM operators are also having trouble with their priorities. Having already decided to engage a flight of subsonic missiles at 10 miles, when those second stages fire, the operators continue their salvoes at the boosters instead of engaging the supersonic weapons first. Is there a doctrine fix for this?

All in all, Burkes and Ticos are still getting slaughtered instead of protecting the fleet. A better engagement doctrine would help a bit, so would an extended engagement range. If realistic detection range is only 10nm, would it be possible for the ship to fire using link data, and having the SM-2 use terminal active guidance instead of semi-active? If we can get E-2's linking missiles properly (In DW 1.01 they don't), then the E-2+AEGIS combination should be able to do the job right. :hmm:
Molon Labe is offline   Reply With Quote