Quote:
Originally Posted by Stormfly
...some sound mods need additional files arround, like the SDL file, commands.cfg, some entrys in sim files for maybe a delay in torp fireing, all together fitting for a more realistic chain of command, or are done to work together with other mods and so on...
...so in my eyes, advanced sound mods are important to add, not liked sounds but simulation uncritical ones could of course changed or changed with sounds fitting in the same way.
The most important reason to create a megamod is to pimp the game to a more realistic, playable but of course more immersive expiriance... at least changes and releases should be most effective and efficient, so why excluding grafics and sounds ?
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Personally, sound mod'ing was the second thing I updated after resetting key bindings in the commands.cfg
One thing that has bothered me in all SH releases is the deisel engine sound. Subs use a
high performance deisel enigine. Not some chitty chitty bang bang about to explode rattle trap POS.
So I have to agree Sound MOD updates are very important for the game immersive experience.
P.S. With that said. There is one engine sound missing. The Deisel Engine air intake is on the control trower yet you one hear the engine exhaust from the stern.