I noticed some of the variables being adjusted, so i thought id toss a couple words of warning, though i don't know if the subject has come up before or not.
CG height. Be careful not adjust it too much for two reasons. One, if for whatever reason the users sub is rammed, or somehow turned over, they might end up staying that way. If anyone has any memory of seeing screenshots of upside down uboats from SH3, this, to my memory, is why. Two, pitch and roll is nice, but there is a point where it becomes excessive, rendering the binocular and UZO views an execercise in frustration. Unless of course you feel that is realistic, in which case ignore this second point.
Front back CG. I forget the exact variable name, but id advise against using large numbers here. ( 0.5 being the default variable if memory serves correctly). The reason is, if the users sub becomes damaged and flooding occurs, a minor amount of flooding could have adverse effects on the boats trim. An increment of 1 whole number on this variable can exponential effects on the trim if damaged/ flooded underwater. Minor to moderate flooding in one end of the boat or another could result in a 70 to 80 degree incline or something along those lines. In any event, if set the front/back CG too far off center, the end user will notice over time that they're boat always sinks by either the bow or stern when damaged, and never the other.
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