Thread: Crew fatigue
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Old 06-03-10, 11:06 AM   #11
Sailor Steve
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Quote:
Originally Posted by Weiss Pinguin View Post
For me the ideal fatigue model would be one that only really kicked in during combat/maybe rough weather, and slowly overtime as the patrol went on.

I think Irish or someone was looking at doing something like that - I think the exact idea was actually to just give the crew only about half endurance/morale for the entire patorl - with SH3 commander, but ran into some hiccups. (Forgot exactly what)
Real U-Boat used that model, I think. They fatigued very slowly, but they also didn't recover. You still had to switch them out so you wouldn't have some fresh and some who could barely work at all. Some folks really liked it, others could never quite get the hang of it.

Quote:
Originally Posted by jimbuna
It's better/worse than that....depending on your viewpoint.

Fatigue stops at anything above x32
For you, maybe. I have mine set so they fatigue at any speed. I'm thinking about changing it, though.
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