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Old 05-31-10, 02:28 PM   #10
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Quote:
Originally Posted by Magnum View Post
In that link all u can see is what I was talking about, the stupid AI u-boot running away and the escort having fun with him. U will never see one AI sub actually attacking an enemy target, they will always dodge it. As I said, I'm doing the Black Pit campaign and there is a LOT of u-boot activity, but none will engage the enemy.. they exist only to give the player the feeling that he is not alone.

Regarding the mods, I agree.. there is a lot of work on the UI, but almost none on the game and AI behaviour. ddrgn had worked on an interesting mod "U-boat Historical Specifications" and "Feared Hunters" that could evolve into a bigger something, similar to TDW work but dealing with the AI and the game mechanics ... maybe he don't have time or enough interest to continue his work...
UI mods are not bery difficult and are great mods , IA and others are more difficult and the script estructere is not know very well yet.

Soon or later the "easy " mods will reach the limit and modders start to focus on other broken poins of the game.

I remember sh3 and some mods take a lot of time, for example moon reflections , broken in stock game
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