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Old 05-31-10, 11:32 AM   #9
Sailor Steve
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Originally Posted by Steeltrap View Post
Altering the course of an entire convoy was not a 5 minute exercise. The merchant ships did not zig-zag; getting them to maintain station on a fixed course was frequently challenging enough. Escorts often did zig-zag while patrolling their stations.
I agree with most of your points, but in fact convoys did zig-zag. But zig-zagging was an applied maneuver, planned well in advance, and not 'constant-helming', which is what they do in the game. You're right, they didn't do that.These zig-zag charts are Japanese, but the principle is the same.





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The 'mass evasion and zig-zag' programmed in SH 3, 4 and 5 are pure 'Hollywood' crap. They do not belong in a simulator.
I agree completely.

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Having said that, ships sailing individually often zig-zagged, but they would alter course between legs that ran for minutes at a time, not the constant slalom shown in the games.
And convoys did too, as shown in the charts, but the legs were hours at a time, not minutes.

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As for turn/acceleration rates, they, too, are utter bunkum. Lazy programming because the devs felt the ignorant masses wouldn't accept accurate modelling, or the AI couldn't handle it? Don't know. Maybe both, maybe some other reason(s).
I will cut them some slack there, because they probably not only didn't have accurate information, but probably didn't even know where to begin looking. I hope SH5 lets us mod that.
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