Yes, it's entirely playable with mods (even without, just not as cool).
Here's the list of mods from a few weeks ago for me:
http://www.subsim.com/radioroom/show...22&postcount=5
These are the current ones I'm using:
Quote:
ConvoyInterceptPractice_by_kylania
RemoveLogoIntroTheDarkWraith
Accurate German Flags
AilWhiteInterior 1.0
AttackScopeWire1.0
BARF + increased flooding time
Capthelms SH5 Audio Mod
Church's SHV 1.01 Keyboard Commands v1.1
Damage assessment
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-upg Alberich
Dooms Decks for VIIABC 1.3
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.0
Gisement
impurity blue
MightyFine Crew Mod 1.2.1 Alt w beards
More Powerful Torpedoes v1.0
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Old Style Explosions V1.1
Reboot's Hot Soup 1.0
SD_MapLocationNameFix_v1_1
SD_NewMapColors
sobers no footstep sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.4
Environment_MOD_2.2_LighterNights_by_W_clear (no submarine folder)
NewUIs_TDC_2_9_1_ByTheDarkWraith
NewUIs_TDC_2_9_1_ColoredShippingChart_by_reaper7
MRP 1.3+OPCF light
MRP 8x5 patch
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