Quote:
Originally Posted by LuftWolf
For me, the artificial restriction on depth and how you had to handle the torpedo in general.
I am almost sure that a modification to doctrine could create this effect automatically for specified weapons with very little intrusion on gameplay.
I know nothing of SC, however, I do know that the doctrine system of DW is *amazing* as Amizaur is showing with his programming skills. 
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Well, I see what you mean. I guess using the ceiling to program a UTK is a bit gamey, but they made very clever use of what they had. It's also worth noting that UTK wasn't 100% effective. It was possible that the torp would pass under without detonating, and have to turn around and try again (I think this was especially true in high sea states). So, giving the player the option to go for a UTK instead of it just being programmed automatically contributed to tactical choice--granted, a minor choice.