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Old 05-28-10, 01:19 AM   #8
McBeck
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I did not read that in your text, which was quoted directly and not "out of context". Nowhere did you mention that you were referring specifically to the manual shooting of torpedoes, but rather "...all of the shortcomings". It is true that many great UI mods have vastly improved the manual shooting abilities, but the reviewer was (appropriately) reviewing the game unmodded.
In the review they talked mostly about the manual targeting - that is what I refered to and that still stands. If you install the correct mod, you get all your manual targeting options back - and with no change to insta-jumps , so that realism point also still stands. Its more realistic that the captain would have to walk to the different stations, rather than teleport.

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I cannot recall ever reading about any U-boat commander matching the numbers (on his digital map overlay showing the position and heading of his target) with the target's projected numbers. I am pretty sure that the stadimeter used historically was accurate for all ship types, when used properly and consistently. Accurate and realistic are not words that most historians would use to describe any part of the stock TDC in SH5...although heavily modded it does come closer to the concept, insofar as a computer simulation can.
The captain would call out the AOB, use the steadymeter to get range and I dentify the ship, and estimate the speed, but he would NOT use the TDC himself, so the use of TDC in this is actually realistic.
I can understand that for the gameplays sake that some prefer to do it themselves and I respect that.


Quote:
I do respect your opinion McBeck, but just cannot agree with what you have read into the review. Realistically, even if the author had covered the points that you allude to, I doubt that his conclusions would have been any different.
And I respect your, but we must agree to disagree here
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