I just started playing SH3; the lone copy of it has been on sale at my local game store for months, decided to finally picked it up.
I am not sure if I have come across a few glitches or if the game is working as it is designed too. I have a few mods installed, Real Uboat and SH3:World (going to download GWX 3.0 as everyone here seems to use it). This is what I have run into on a few tours (career mode)
1) Manning the AA/Flak Gun.
The boat I have, in career mode, has a AA mount (Type VIIB U-boat). When on the surface, close to daylight hours, I want to have the AA gun manned and ready, just in case. However, whenever I ask the watch officer to man the gun, some of my watch crew disappear from the conning tower. When I manually try to reassign them, my AA gun person automatically gets removed.
I could understand if there was an explanation that only so many people can be on deck at a time, but there isn't. 2-3 from the watch crew vs 1 AA gunner doesn't seem like a good trade (still have to keep watch)... well, unless I am actually being attacked by an aircraft!
Is there a way to keep a full watch crew and have the AA gun manned? I have more than enough crew members to fill both positions.
2) Watch Crew not reporting visual contacts.
Cruising up the coast of Norway on the surface, I was checking the various stations. On the bridge, which had a fully manned watch crew, including a watch qualified officer and senior. Doing my 360 and spot a fast moving destroyer bearing down on us. Cash dive, all ahead flank! Get to depth, ask the sonar to report nearest contact. Sonar reports no sound contacts. Slow the boat to give him a better chance to listen. 10-15 minutes go by, still no contact.
Up to periscope depth, do my 360 and the destroyer is on the same course, heading away. Ok, its dark. Maybe he didn't see me. Wait a bit, and surface to continue on my way.
Up on the bridge, double check that my watch crew is manned and again, the officer an senior are watch qualified. I can still see the destroyer moving away. Watch reports no visual contacts. About 10 minutes later, the destroyer is well off now, barely visible on the horizon when the watch officer reports it as a contact.
Makes me wonder how many merchants I have missed contact with...
3) the little boxes that appear randomly on my map. They appear to be hinting about where ships are, but there is no way anyone from my crew could have put them there as they are outside sonar and visual contact range. Is this that "gods eye" mapping option from the realism setting?
It can be pretty distracting, but in light of not trusting my watch crew and sonar operator (see #1) is seems to be a necessary evil to enable it.
I have a few more questions, but I'll leave it at these three for now.
I am definitely enjoying SH3 and I am glad I finally picked it up!
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