View Single Post
Old 09-14-05, 11:44 AM   #272
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Gregcom, oops, yeah we'll make a new frequency for the ADCAP!

Fish, the last thing we want to do is add a burden to the player. However, new information access comes with a price and in this case that price is either the extra work of turning off auto TMA and doing your own TMA for a time or leaving auto TMA on and doing the recalculations and replot in your head to place your target. I have the next two days or so to actually PLAY with the mod, so maybe I'll lean in other direction and say that it's just a pain, but I think if you had a handle on just how short a range the torpedo sensors pick up targets, you'd be able to work around the problem in your head.

Molon, I'm not sure why waypoints with torpedo drops are even useful, let alone necessary. Perhaps I really do need to play the game more. After some thought, here is the actual problem with helo loadout: The original loadout of the AI controlled helo on the player FFG is two mk50 and one mk46 ASW Torpedo, NOT the regular mk46 torpedo. If it were the mk46 normal torpedo as the original we could change the specs of it all day long and nothing would fail. However, if we simply changed the torpedo from Mk46 ASW to Mk46 normal (as should be the case, there is no MK46 ASW only torpedo in real-life, this was put in to prevent the AI helo from attacking surface ships with Mk46 for some unknown reason), the same problem would arise.

So it seems like the choice is either have the normal mk46 ASW torpedo reassigned (we have changed the asw version of the torpedo to normal specs so it could be assignec to non-US platforms) to the AI MH-60 (player controlled helo is unaffected) and get waypoint function for that one torpedo, or have the MK54 for the AI controlled helo but without the ability to drop it on an assigned waypoint. I am going to try some working around now, but I'm not hopeful.

Perhaps you could explain to me how to use torpedo drop points?
__________________
LW
LuftWolf is offline   Reply With Quote