Thread: Silent Hunter 6
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Old 05-24-10, 06:56 PM   #14
JU_88
Silent Hunter
 
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Where did it all go wrong for Ubi?
I think they wasted too much effort in pushing the series towards the casual gamer crowd. Also the RPG elements of SH5 was a mistake, its not to say that such a project could never have worked, but it certainly wasnt feasable with the time a budget contraints of SHV.
The RPG element was very weak and not worth the sacrafices made elsewhere. (Type 9/ 43-45)

In the games industry trying new things is a risky business, ESPECIALLY when altering the formula of a well established franchise with a hardcore following. You risk alienating both that hardcore fan base and your casual gamer.

But I guess the games industry is a funny old beast, developers constantly strive to be innovative, otherwise they get shot down for being unorginal (in a market dominated by genre clones and zillions of sequels.)
But sometimes when you got a good formula that works, its best not to f**k with it too much.
So I guess they are somewhat damned if they do and damned if they dont.

In the case of the rather 'niche' silent hunter the risk was too great.
What ever the Romainians good intentions, they were never make subsims trendy again.
With something like submarine warfare, its VERY difficult to ignite intrest amonst the current gaming generation, who just aren't really intrested in the first place.

A valiant effort to create the RPG/Subsim, but imho a 'story driven - dynamic campaign' cant be easy to achieve.
A story is always linier, a 'dynamic anything' is not.

Last edited by JU_88; 05-24-10 at 07:11 PM.
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