Tgio, thank you very much for writing that! We hope you enjoy.
Deathblow, yes that is one of the unintended consequences of the anti-casualty torpedo fix, unfortunately. As with a number of things in the mod, the performance of that feature during actual gameplay needs to be looked at closely, especially in circumstances where there is a regular player exploitation (especially during MP). Right now, it is one of those things like the AI-non detection of sails and mast so player can shoot down planes and helos with their SAMs, it only has an effect on gameplay if the player actively decides to exploit it, and since this is a realism mod, we assume players interested in the mod could overlook such a defect for now.
We are looking at tightening this up for v2.01, but the solution may be to make it an optional feature of the mod, along with the non-CM exploding torpedo doctrine, since some people prefer it the otherway. That is why Amizaur included the only random snake-only version of the torpedo doctrine. The torpedo doctrine mods are completely stand alone, although the ADCAP and USGT would have enormous seeker cones for the standard 45 degree snake pattern, not corrected in any torpedo doctrine but the anti-casualty version for now.