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Could "UboatState" be used to check for high winds/storm conditions?
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05-21-10, 10:27 AM
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Madox58
Stowaway
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UBoatState is defined in the Sh3.exe
So you can not add a new UBoatState.
You can create a new StateMachine Controller.
Or tie a wanted effect to an existing StateMachine.
Madox58