Quote:
Originally Posted by Sailor Steve
This is strictly subjective, and weird because I play them both. SH4 is definitely the better game - better looking, better crew management, cool stuff like the extra crew at Battle Stations. What keeps me playing SH3 as well are two things:
1) All the new mods that are still being made for SH3 and not SH4. The new harbors, the new interiors, the Canal locks, things like that. I know they're simply eye candy, but what a feast. I like the game to play right, but I like just cruising and looking at the sights as well, so that sort of thing appeals to me.
2) SH3 Commander. The adjustable values are important, but the career options, multitude of crew names keep me believing it's real. And the ship names. I live for having my targets get real names. And of course I've been devoting all my time to improving that, so I'm obviously biased.
If SH4 had anything like the attention that's been paid to SH3, SH3 would be gathering dust on the shelf and I'd feel no guilt at all. We're hoping that in the long run SH5 will fill that spot.
But for now, I play u-boats in both 3 and 4, and each time I switch I say "Yep. This one's the best."

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I'm giving SHV a wide berth till the DRM is sorted out and they have had time to properly patch and mod it with something like GWX is.
However, I am kinda curious about the real difference between SHIII GWX and SHIV. Never picked up SHIV and I thought it was too unstable and the Pacific war wasn't really a grabber for me. I assume there have been total conversions for SHIV to run in the Atlantic but do they have similar dynamic campaigns like SHIII GWX? And what REALLY are the differences from the two besides load times?
I LOVE SHIII w/GWX 3.0 and all the extra mods (thank you JSGME for making it so simple!) I know the water effects are better in SHIV can anyone give me a thorough breakdown of the pluses and minuses?
Thanks!