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Old 05-19-10, 08:55 AM   #11
treblesum81
Frogman
 
Join Date: Apr 2008
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I'm still getting ships evading my torps, but at least the hit percentage is better. That being said, I still find it amazing that I can fire 4 fish into a ball (literally... they are almost running over each other even before I make my presence known) of enemy ships, and not manage to have all 4 hit at least something. I guess I'll keep practicing those long range shots to see what other tweaks can help put my torps where I want them to be rather than off to one side or another....

Now that I'm thinking about it, I think that the simple fact that the targets are all piled up on top of each other might be making my speed inputs to the TDC useless. I collect the data over a 5 minute period before the shot, but in that time I'm guessing that all the ships cutting each other off is creating a situation where the target is constantly speeding up and slowing down, so that at the time of the shot, the target can be much slower or much faster than the overall speed calculation suggests.

Are there any other / better ways to determine target speed? Or perhaps are there and situation dependent adjustments I should keep in mind in these types of scenarios? IE, when targets are jumbled, should I subtract a certain amount from the speed input to ensure that the traffic jam doesn't cause my fish to miss fore? Or be sure to fire at a certain point in a swerve so that the speed calculations are most accurate?

Thanks
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