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Old 05-19-10, 12:18 AM   #4
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by NFunky View Post
Thanks Molon, that's a good call on checking sphere/hull first. I usually did TA first without thinking, but I'm going to start using this method now. Also, it seems like your implying that I don't really need to pop-up for an ESM/peri scan if I start out at depth which is good to know.
It depends on the mission. You may need to worry about aircraft. You may need to get mission tasking. Hell, you may even need to worry about that last 10% of HPA. But, if you're overwhelmed with initial contacts, building SA quickly is priority #1, sonar is your best sensor, and sonar sucks at PD. It can wait a few minutes.

Quote:
I guess my real problem is splitting my time between scanning for and organizing sonar contacts with doing the TMA. I'm still not very fast with either and so use pause a lot, but even so it just feels so frantic getting a handle on all those initial contacts. I could handle doing the TMA for four or five contacts at once, but doing so while trying to manage the sonar picture is really difficult. When do you start doing initial TMA and which contacts should you work on first (especially important in the Kilo with its meager two trackers)? And if you start tracking four contacts right away, should you wait for a couple bearing lines before making your turn or do you want to clear the baffles as soon as possible and forget about that first leg?
If I'm dropped into a multiple-contact situation, I'm not immediately concerned with TMA. I want to know who is out there first, and once I know that I can prioritize who gets my time on TMA. Priority goes to contacts that are a threat, followed by contact of mission interest (protect/attack), then to neutrals/friendlies that may enter the line of fire, and last to neutral traffic not likely to be a factor.

I usually make the first turn as soon as I've merged all contacts on the initial course. I'd make an exception to that if I'm playing a knife-fight MP duel and I have immediate contact on the opponent or in another situation where I have a very high-interest contact right off the bat. But I rarely play missions like that anyways.
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