So the game, trying to mod the variability from boat to boat, really went too far. Wouldn't it have been great to get a randomly selected real boat, with that boat getting the upgrades when the real one did? Of course for boats that were sunk, there would have to be some arbitrary assignment, but it would have been much better than the blind chimp model.
Sub simulations have a long way to go. I wonder if they can make any real progress so long as they are designed by computer geeks who use people with historical knowledge as mere hired consultants.
The control should be with the sub people and the geeks should be the hired help. Then we'd see sub simulations become what they really can be. Another aspect controlling the state of state of sub sims is our hardware, which is pushed pretty hard by the state of the art now. Once we increase speed by a factor of ten and RAM up to about 10 gig we can expect to see some things become possible that just aren't now without taking down the whole game.
Since all the operations relating to the database of all boats and when they were upgraded would execute in port and with nothing else going on at the time there is absolutely no reason SH4 couldn't have incorporated the feature and they could have fired the blind chimpanze. I would feel sorry for the poor chimp though...
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