Quote:
Originally Posted by FIREWALL
Takeing the day off from Ubisoft to post here ? 
|
^^ LOL!! I was thinking the same thing as I read that post...
It is becoming more and more obvious that Ubisoft has several people planted here to try to boost up the game, and it does not take much to figure out who they are...
The reality is that the 1.2 patch screwed up nearly as much as it tried to fix, and that after the patch it is still, at best, at 5/10 game.
--We still play with barely a handful of ship types as targets, and of those few many are historically incorrect placeholders (I.E. Liberty ships in 1939).
--We still have a fairly generic sub interior to represent several classes of Type VII submarines. Although it is beautifully detailed, it is only representative of one class, and as such was as halfheartedly done as the rest of the game.
--We still have no fear of mines, nets, or most any aircraft.
--We still have enemy AI that is both blind and completely unreactive to events around it.
--We still cannot import ships (a feature that was promised to us as a delaying tactic and an excuse for the patch being delayed for over a month)
--We can dive to exactly 50 meters depth and enjoy complete immunity from enemy detection.
--We still have targets that explode and sink so predictably as to only only be of interest to a 9 year old with attention deficit issues. Thanks to the patch, we no longer have enemy sailors casually walking the decks of burning infernos as they sink....instead they now wait until it is sitting on the bottom of the ocean to do so. Great work Ubisoft...
--We still have to suffer the tip-tap-tip-tap of our invisible avatars feet racing down the submarines corridors as though he were a meth addict...even if we are walking slowly or stepping through bulkheads.
--We still have to rely on the work of many talented modders to deliver what should have been included off the shelf, from the begining. Without several basic mods, the game is essentially unplayable even after the patch regardless of what Mag is trying to sell you in his above post.
--We still have basically empty friendly ports, with no band to greet us and only token friendly shipping to try to avoid whenever possible. Of that shipping that is present, most will sink themselves if given enough time. Yes, they ARE that dumb.
--We still have essentially barren enemy ports, so any hope of bringing excitement to the game by trying an unscheduled raid on Scapa or Southhampton or New York will be met with a big giant "WTF mate?". New York was apparently cleared of all life by mutant zombies in 1938, and Scapa Flow is just as easily (and probably more sucessuflly) attacked from the surface...or just a few inches under said surface.
--We still have dozens more issues that I could write, but I think I have made my point. SH5 ver 1.2 is such a teeny tiny improvement over the stock game that Ubisoft should be embarrassed to even call it 1.2. It is more like ver. 1.15.4 , at best.
So in answer to the original posters question: "How is Silent Hunter V? (after the latest patch?)"
SH5 is beautiful (it truly is), but that does not a good game make. It is still buggy, unfinished, and an ongoing insult by Ubisoft to it's paying customers. It is pretty (I already said that), but so is cotton candy until you eat it...and then when you do you just feel unfulfilled and sick to your stomach at the same time. Yeah, that is what SH5 is still like to this day: Pretty...and sickening, all at the same time.