Quote:
Originally Posted by Amizaur
Also the reduction of DICASS active range from always max vs everything to lower values vs at least some small targets is big difference I think, VERY big for Kilo drivers :-) now we stand a chance sometimes. Also FFGs active doesn't show every target on max range anymore. Unfortunately the "blip" ping return can still be heard even when tgt should not be detected and there is nothing on the screen (really nothing, no contrast/gamma/brightness settings can separate anything).
Maybe it would be good idea to remove the ping return sound from the FFGs and Subs active sonar stations ? An idea for sound modders - give a null sample instead of the "blip". I think there is nothing like that in reality and operator have to find the target on the screen, am I right ?
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Nononono; very often you are
listening for the echo rather than looking for it. Removing the "ghost" return echo would make the FFG (at least) active sonar screen much less realistic. It's one of the things that I like a lot, and protest strongly against removing it.
Quote:
Originally Posted by LuftWolf
So, a OHP at anchor may be as quiet as Typhoon, with two nuke plants running and six times the size? 
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A warship at rest ain't exactly silent - big, loud and multiple diesel generators, extensive air conditioning, high and low pressure air compressors, ventilation fans, etc. etc. A DG isn't like a portable Honda generator - they're probably equivalent in size to the main propulsion diesels in modern SSKs, and while I don't know how many an OHP has, my ship has four.
Of course, the noise level goes up with the size of the ship, from pretty loud with a smallish frigate/destroyer to deafening with something like a Nimitz carrier. I don't know how many noise complaints the carriers get when they anchor in the Roads out here, but I bet it's a few.