I'm none too pleased about how the renown system works, either. On the one hand, I agree with picturing using one's renown to 'play politics' and get equipment sooner, or get better equipment, a better U-boat, more productive patrol areas, etc. because you're a successful commander. On the other hand, I
strongly dislike my rank tied to renown that goes down when I use said influence, and I dislike as well that I'll never get
any upgrades no matter
how long they've been out. And I also loathe the fact that, if you 'buy' a special torpedo but don't use it by the time you finish your patrol, you lose it and the spent renown!
I've decided to switch how renown works for me. I hope some wiser heads can help me do the final tweaking here.
I've decided to set the renown cost for everything
except U-boats to zero. That way my rank --which is based upon renown-- won't be effected. I'm going to keep a scratch pad by my desk, with two columns. The left column will be total renown, while the right one is current.
If I want to upgrade, whatever the 'cost' of that upgrade will be deducted from the right column. As long as there is enough renown to cover the upgrade I can get it.
For example, say at the start of my 5th patrol my total renown is 5,000, and my current is 1,000 (because I've been upgrading). At the end of that patrol my total renown is now 6,500. I'd record 6,500 underneath the 5,000 in the left column. The difference between 6,500 and 5,000 is 1,500, which I'd then add to the right column, now giving me 2,500 renown available as 'influence' to get upgrades.
Where I need help, advice, suggestions, etc is this: I do feel that, as time passes, that the renown cost of things should decrease. Does anyone have ideas as to what would be a reasonable 'depreciation'?