View Single Post
Old 05-14-10, 04:25 AM   #3
roadhogg
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

SH3/Data/Library Torpedo.zon. It opens with Skywasjer's S3D.

Be aware, when editing these values, that the Min and Max blast radii of the torpodoes, are the blast radii IN WATER, which is a blast suppressant.

On contact with the hull of a ship the blast radius of a torpedo, ( or remaining blast radius, for magnetics ) multiplies by about x2.

So min radius of 4.1m becomes 8.2m for impact, and for a magnetic set 1m over depth, 4.1 becomes 6.2 ( 4.1 -1 ) x2.

Max radius of 5.5 is 11m, or 9m for magnetics.

An AP rating of 60 will get a fish through the hull armour, float zone armour and fuel/ammo bunker ( therefore detonating it ) of a battleship with an armour rating of 96.

GWX torps have an AP rating of 100 ( max allowed by SH3 ).

So the blast radius is effective, even against battleships, up to within about it's last meter of radius.
  Reply With Quote