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Old 05-12-10, 06:40 PM   #4
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Well, real-time raytracing is still on the horizon.

And with DX11, there's finally support for Tesselation. Major jump in quality right there. Better multi-threading should allow for some performance optimizations too, along with Shader Model 5.
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