Quote:
Originally Posted by theluckyone17
I liked where SH5 was going:
- the first person interface
- having to walk/run from station to station
- being able to converse with the crew, and have it mean something
- the graphical improvements.
- ability to modify the scripting
I don't like that they removed/atered other features:
- the missing commands and "basic" functionality in the UI
- the broken stadimeter
- SH3/SH4's method of managing the crew (the whole crew, not just my officers)
- limiting the war to '39-'43
- the FPS-like "goal/mission" patrols
If Ubi had kept the "oldie but goodie" stuff, and implemented the new innovations... SH5 would have rocked. As it is, I'm feeling like it needs a few more patches, a lot more time coding, and a lot more time modding before it's going to live up to my expectations.
I fear that it won't get those patches...
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Totally agree. I also liked the direction they said they were going at first. Too bad it wasn't very well developed, because like you said, this game would have totally rocked if that were the case.