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Old 05-12-10, 10:18 AM   #11
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
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Quote:
Originally Posted by theluckyone17 View Post
I liked where SH5 was going:
  • the first person interface
  • having to walk/run from station to station
  • being able to converse with the crew, and have it mean something
  • the graphical improvements.
  • ability to modify the scripting
I don't like that they removed/atered other features:
  • the missing commands and "basic" functionality in the UI
  • the broken stadimeter
  • SH3/SH4's method of managing the crew (the whole crew, not just my officers)
  • limiting the war to '39-'43
  • the FPS-like "goal/mission" patrols
If Ubi had kept the "oldie but goodie" stuff, and implemented the new innovations... SH5 would have rocked. As it is, I'm feeling like it needs a few more patches, a lot more time coding, and a lot more time modding before it's going to live up to my expectations.

I fear that it won't get those patches...
Well said.....agree 100%. I dont understand how they could have had such good ideas, be fed by the most involved fan base (subsim), and screw the pooch so freakin bad.
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