Quote:
Originally Posted by theluckyone17
I liked where SH5 was going:
- the first person interface
- having to walk/run from station to station
- being able to converse with the crew, and have it mean something
- the graphical improvements.
- ability to modify the scripting
I don't like that they removed/atered other features:
- the missing commands and "basic" functionality in the UI
- the broken stadimeter
- SH3/SH4's method of managing the crew (the whole crew, not just my officers)
- limiting the war to '39-'43
- the FPS-like "goal/mission" patrols
If Ubi had kept the "oldie but goodie" stuff, and implemented the new innovations... SH5 would have rocked. As it is, I'm feeling like it needs a few more patches, a lot more time coding, and a lot more time modding before it's going to live up to my expectations.
I fear that it won't get those patches...
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Well said.....agree 100%. I dont understand how they could have had such good ideas, be fed by the most involved fan base (subsim), and screw the pooch so freakin bad.