The problem is that all that is hard wired and if it could have been done it would have been done a couple of years ago. Then we'd be chasing something else just as irritating now.
No simulation will ever be perfect. They are produced by computer programmers, not submarine experts. It would be MUCH easier to train a submarine expert to be a good computer programmer than to teach a computer wonk all about submarines. When you are programming computers, your central mindset is how things SHOULD work. When you are writing a simulation, what matters is how things DID work. I'm afraid much of the unconscious thinking when producing the Silent Hunter series was unconsciously directed to how a submarine should work and much too little time was spent on how they did work.
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