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Old 05-11-10, 03:28 AM   #90
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
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Quote:
Originally Posted by Capt Jack Harkness View Post
Looks great so far, but is the sight window on the obs scope physically bigger than the attack, or is that a peculiarity of the screenshots? Second question, why does the attack scope have increments (in presumably mils?) of 5 while the obs has increments of 50?
Screenshotswere taking during test phase so resolution is only at 1360X768 while UI is designed for 1920x1080, hence the reason both stations are so large.
Yes the Obs Periscope has a larger eyepiece than the Attack Scope, will also have better light levels compared to the attack scope.
The reason is that the scopes will be used differently compared to stock where there's no reason to use one over the other. ie the Obs will not be used for observation and plotting and I tools I delvelope for theose purposes will go there.
The Attack scope will have the TDC and is used for basically firing the Torps when solution has ben got.
I'm going to make the light levels in the Attack scope even more restricted as from what I read attack scope was almont unuseable at night.

Again the Marking on the Graticules is for the same reason above and is the way they were in real life. As observation was at longer ranges the ticks were much further apart so ranges were rough and fast.
The attack scope was used for closer ranges and so was more percise.
Well thats my understanding of it from other threads - But if any one has accurate info please share

The Mod is pushing to the more realism side of the si, and so the graticule are done the same way.
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